Bug Fixes/Patch Log
NX Kirby Studio » Devlog
BUG FIXES:
-5/17/25
- Version 1.0.0 tool launch
- Temporarily disabled Noise Menu until further notice (it was incomplete)
- Fixed issue with favorites menu persisting between levels, will update it to do that per game later, for now it deletes itself on each new level load
- Fixed incorrect display when adding items to Return to Dreamland
- Fixed Lights in Return to Dreamland's 'ADD' menu not having the correct params when added in
- Updated Cinemachine Version (this affects nothing visually or mechanically)
- Slight file size cleanup
- Fixed Dropdown UI's having input fields that do nothing in the incorrect place
- Fixed the Color UI not updating the Hue correctly
- Fixed Conveyor and Material sprites incorrectly showing up for move groups in non Return to DreamlandContexts
- 5/18/25
- Fixed 'r' not toggling the UI and added an indicator in case you press it accidentally
- Fixed resizing levels not working correctly for non Kirby Star Allies maps
- Fixed Levels not resizing at all when "move objects" wasn't checked
- Fixed the size of the Block Data panel being too large in comparison to other panels
- Made the default level resize option to "move objects" be set to false
- Fixed block ID #22 (Stone Block 4 x 4) not being properly offset visually for Return to Dreamland
- Removed a dead zone in the Decor Panel UI that was incorrectly left there from a previous version
- Fixed newly made Return to Dreamland decor tiles incorrectly showing off move groups even when the selected group is -1
- Fixed Return to Dreamland Materials and Conveyor Belts not properly visualizing due to a typographical error
- Fixed areas not updating properly when typed into object data on the right side of the screen
- Fixed parsing error when selecting an area to edit
- Fixed areas not updating visually
- Fixed typing in the position on objects "X" and "Y" coordinates not updating them visually
- Fixed positioning for the "Shutter" object in Return to Dreamland
- [+]Added in more clarifications to the Controls '?' menu in the top left of the screen
- Fixed scaling on the "Special Load" menu to be more in line with the other menus
-5/19/25
- Fixed error in object.json download for AreaBgmChange object
- General object.json edits
- Fixed decor not saving for Kirby Fighters levels
- Fixed Kirby Fighters levels incorrectly showing off Move Grid attributes
- Fixed Object Instance error when selecting via mouse with a value with an offset
- Fixed issue with the values of the level data in Return to Dreamland not updating when clicking 'Config'
- [+]Added an option to the "Special Load" menu to load images in a Return to Dreamland level format
-5/20/25
- Fixed tiles incorrectly showing Move Grid attributes when clearing them in Star Allies
- Fixed hitboxes not updating visually when moving an object with the 'Show Hitboxes' option enabled
- [+] Added an editor for the tile properties in move grids for Kirby Star Allies
- [+] Added icons for ability icons for Return to Dreamland and Return to Dreamland Deluxe
- Fixed issues while moving move grid objects
- Fixed some tile properties not visualizing when loading in a level
- Updated "Auto Gen Decor" for Kirby Star Allies to be more accurate to some tile placements
- Fixed editing and saving for the "height" parameter for the FuseWater object
- Fixed an issue with deleting objects causing an error to pop up over and over
-5/22/25
- [+]Added settings menu option to control the icon spacing
- [+]Added setting to always have the grid enabled
- [+]Added another feature to the Luigi setting
- Increased scroll sensitivity for scroll rect objects so they go faster
- Updated settings UI
- Changed the 'Options' button header to 'Settings'
- Updated controls menu to be more accurate
- Fixed issues with delete menu not properly going back to the right state when clicking off
- Fixed issues with delete menu not unsetting itself when clicking on another UI object
- Fixed issues with the quick select object param menu showing up when an object had no options
-5/23/25
- Fixed an issue with the auto generative decor throwing an error when editing tiles at the bottom of a level
- [+]Added a missed variable for the "AbilitySeat" item in Star Allies's object.json
-5/24/25
- Fixed the corner tiles for rtdl's auto gen decor incorrectly being flipped
-5/25/25
- Fixed a small UI issue with the Star Allies addition menu
- Fixed text scaling on the Star Allies addition menu
- Fixed an issue with objects that share specific param names with other objects causing issues when selecting
- Fixed an issue with the tiles saving incorrectly for move grids in Kirby Star Allies
- Fixed object.json in Star Allies for the Objectdata.zip to have all the proper parameters for FusePathNodes
VERSION 1.0.2
-7/15/25
- [+]Added in support for Kirby: Triple Deluxe, and Kirby: Planet Robobot
- Refactored various things behind the scenes for better performance
- Fixed hitbox issues on cursor to be more consistent
- Fixed issue with area incorrectly updating when dragging an object
- [+]Added a right click context menu to clone or delete an object
- [+]Added an FDG Viewer/Editor
- [+]Added an FDG Auto Generator which works for Return to Dreamland, Triple Deluxe, and Planet Robobot
- Increased complexity of noise generation menu and re-enabled it
- [+]Added an Autosave features that saves every 10 minutes in an allotted folder (it's very groovy)
- [+]Added an option to show the layer split for the 3DS games for help in seeing where the background and foreground properly split in the level design
- Refactored the 'Special Load' menu
- [+]Added in an option in the 'Special Load' menu to copy tiles from other level files into a new level of another type
- Made it so extra object behavior properly refreshes when changing an objects type or kind
- Fixed hitbox consistency on some of the level parameters
- Fixed object reference issue when moving move grid tiles in KSA
- Fixed ShowFPS setting toggle not being consistent when opening up the program
- Optimized file size
- More not listed here
- Fixed incorrect FDG generation for a few objects in Planet Robobot
-7/16/25
- Fixed decor not rendering properly for specific games when drawing
- Fixed incorrect FDG generation for a few objects in Planet Robobot
- Fixed decor not rendering proper for specific games when loaded
-7/18/25
- Fixed incorrect FDG generation for a few objects in Planet Robobot
-7/20/25
- Fixed issue where when tabbing out of the program while scrolling with the middle mouse button, the mouse disappeared, it now reappears upon focusing back into the program
- Fixed issue where the "save for which game" button for return to dreamland would still be visible after selecting
- Fixed the "Save" option not being clickable after generating an FDG file without backing out to Object Editing Mode
- Made Mouse more visible
- Added FDG Patching Json Files for Triple Deluxe and Planet Robobot, which are now found in the 'Resources' folder in the base directory. You can specify objects and which string values get added to their FDG's, do not edit unless you know what you're doing, will be updated regularly.
- Fixed inconsistency with values for a few level types not being updated upon new level load
- Fixed clearing decor causing a transparent black square to appear over decor that was cleared
- Fixed "-1" appearing for a frame when moving the mouse over decor whilst right clicking
- Fixed a few input fields not properly being tracked and going to the help menu when 'H' is pressed despite typing something else entirely
- General optimizations
- [+]Made Planet Robobot FDG more accurate to in-game
-7/25/25
- Updated FDG file for Planet Robobot to include the proper data for the Clone Bosses from Meta Knightmare Returns
- Updated right click context menu to be better positioned
- Made it so the [delete] key on your keyboard can bring up the delete menu
- Minor bug fixes
-9/1/25
- Updated Rtdl Decor/Tileset Enum to be more accurate to in game filenames and number wise
- Added option to copy collision and decor to Special Load menu for KSA, TDX, KPR, RTDL, and KF2
- Minor bug fixes
-9/3/25
- [+]Added Vsync Option to settings
- Updated Kirbylib to use most recent version to support bounds for decor tiles
- [+]Added an "Export to .txt" button to the FDG viewer
-9/5/25
- [+]Added specific names for backgrounds, items, and carryitems in Triple Deluxe to make editing easier on multiple fronts
- [+]Added option for render scaling in settings menu
- optimizations + bug fixes
- make the "FallThrough 45 degree Platform" extend properly to connect
- Adjusted opacity of barrier boundary tile setting
- Adjusted layering of objects to fix clipping issues
- [+]Added a special case for the "ArenaMBoss" object for Planet Robobot so it functions properly
- Fixed issue of the menu bugging out when exiting settings when having a Triple Deluxe or Planet Robobot level open
VERSION 1.0.3
-9/10/2025
- [+]Added custom Decor Tile rendering formatting
- Fixed errors with Control Menu
- [+]Added Visibility Panel and toggle for said panel you can toggle via pressing "N"
- [+]Added multiple settings for visuals in the settings menu as well as fixing an issue where the editor wouldn't load when having incorrect formatting in the config.
- Fixed Decor Text showing up when refreshing in object mode
- [+]Added option for custom pivot points for custom Decor Tile rendering
- [+]Added "L" and "R" options for custom Decor Tile rendering
- Fixed issue of Decor disappearing when cancelling out of a save due to a leftover prior feature
- Fixed issue of Decor Tile colors disappearing when in object mode
- Fixed issue of Decor turning off when going into block mode
- Fixed issue of certain KSA levels not saving due to blank strings
- [+]Added condition for FDG generation of "Food" items in Planet Robobot
-9/11/2025
- Fixed some of the input fields not properly disabling shortcuts
- [+]Added a visual for decor tiles in the decor menu
-9/17/2025
- [+]Added option to change background color as well as post processing effects
- Fixed Positioning of Area Rotation Camera window for KSA
- Fixed the Start Portal Check menu not disappearing correctly when clicking the back option
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