Bug Fixes/Patch Log
NX Kirby Studio » Devlog
BUG FIXES:
-5/17/25
- Tool Launch
- Temporarily disabled Noise Menu until further notice (it was incomplete)
- Fixed issue with favorites menu persisting between levels, will update it to do that per game later, for now it deletes itself on each new level load
- Fixed incorrect display when adding items to Return to Dreamland
- Fixed Lights in Return to Dreamland's 'ADD' menu not having the correct params when added in
- Updated Cinemachine Version (this affects nothing non-internal)
- Slight file size cleanup
- Fixed Dropdown UI's having input fields that do nothing in the incorrect place
- Fixed the Color UI not updating the Hue correctly
- Fixed Conveyor and Material sprites incorrectly showing up for move groups in non Return to DreamlandContexts
- 5/18/25
- Fixed 'r' not toggling the UI and added an indicator in case you press it accidentally
- Fixed resizing levels not working correctly for non Kirby Star Allies maps
- Fixed Levels not resizing at all when "move objects" wasn't checked
- Fixed the size of the Block Data panel being too large in comparison to other panels
- Made the default level resize option to "move objects" be set to false
- Fixed block ID #22 (Stone Block 4 x 4) not being properly offset visually for Return to Dreamland
- Removed a dead zone in the Decor Panel UI that was incorrectly left there from a previous version
- Fixed newly made Return to Dreamland decor tiles incorrectly showing off move groups even when the selected group is -1
- Fixed Return to Dreamland Materials and Conveyor Belts not properly visualizing due to a typographical error
- Fixed areas not updating properly when typed into object data on the right side of the screen
- Fixed parsing error when selecting an area to edit
- Fixed areas not updating visually
- Fixed typing in the position on objects "X" and "Y" coordinates not updating them visually
- Fixed positioning for the "Shutter" object in Return to Dreamland
- [+]Added in more clarifications to the Controls '?' menu in the top left of the screen
- Fixed scaling on the "Special Load" menu to be more in line with the other menus
-5/19/25
- Fixed error in object.json download for AreaBgmChange object
- General object.json edits
- Fixed decor not saving for Kirby Fighters levels
- Fixed Kirby Fighters levels incorrectly showing off Move Grid attributes
- Fixed Object Instance error when selecting via mouse with a value with an offset
- Fixed issue with the values of the level data in Return to Dreamland not updating when clicking 'Config'
- [+]Added an option to the "Special Load" menu to load images in a Return to Dreamland level format
-5/20/25
- Fixed tiles incorrectly showing Move Grid attributes when clearing them in Star Allies
- Fixed hitboxes not updating visually when moving an object with the 'Show Hitboxes' option enabled
- [+] Added an editor for the tile properties in move grids for Kirby Star Allies
- [+] Added icons for ability icons for Return to Dreamland and Return to Dreamland Deluxe
- Fixed issues while moving move grid objects
- Fixed some tile properties not visualizing when loading in a level
- Updated "Auto Gen Decor" for Kirby Star Allies to be more accurate to some tile placements
- Fixed editing and saving for the "height" parameter for the FuseWater object
- Fixed an issue with deleting objects causing an error to pop up over and over
-5/22/25
- [+]Added settings menu option to control the icon spacing
- [+]Added setting to always have the grid enabled
- [+]Added another feature to the Luigi setting
- Increased scroll sensitivity for scroll rect objects so they go faster
- Updated settings UI
- Changed the 'Options' button header to 'Settings'
- Updated controls menu to be more accurate
- Fixed issues with delete menu not properly going back to the right state when clicking off
- Fixed issues with delete menu not unsetting itself when clicking on another UI object
- Fixed issues with the quick select object param menu showing up when an object had no options
-5/23/25
- Fixed an issue with the auto generative decor throwing an error when editing tiles at the bottom of a level
- [+]Added a missed variable for the "AbilitySeat" item in Star Allies's object.json
-5/24/25
- Fixed the corner tiles for rtdl's auto gen decor incorrectly being flipped
-5/25/25
- Fixed a small UI issue with the Star Allies addition menu
- Fixed text scaling on the Star Allies addition menu
- Fixed an issue with objects that share specific param names with other objects causing issues when selecting
- Fixed an issue with the tiles saving incorrectly for move grids in Kirby Star Allies
- Fixed object.json in Star Allies for the Objectdata.zip to have all the proper parameters for FusePathNodes
VERSION 1.0.2
-7/15/25
- [+]Added in support for Kirby: Triple Deluxe, and Kirby: Planet Robobot
- Refactored various things behind the scenes for better performance
- Fixed hitbox issues on cursor to be more consistent
- Fixed issue with area incorrectly updating when dragging an object
- [+]Added a right click context menu to clone or delete an object
- [+]Added an FDG Viewer/Editor
- [+]Added an FDG Auto Generator which works for Return to Dreamland, Triple Deluxe, and Planet Robobot
- Increased complexity of noise generation menu and re-enabled it
- [+]Added an Autosave features that saves every 10 minutes in an allotted folder (it's very groovy)
- [+]Added an option to show the layer split for the 3DS games for help in seeing where the background and foreground properly split in the level design
- Refactored the 'Special Load' menu
- [+]Added in an option in the 'Special Load' menu to copy tiles from other level files into a new level of another type
- Made it so extra object behavior properly refreshes when changing an objects type or kind
- Fixed hitbox consistency on some of the level parameters
- Fixed object reference issue when moving move grid tiles in KSA
- Fixed ShowFPS setting toggle not being consistent when opening up the program
- Optimized file size
- More not listed here
- Fixed incorrect FDG generation for a few objects in Planet Robobot
-7/16/25
- Fixed decor not rendering properly for specific games when drawing
- Fixed incorrect FDG generation for a few objects in Planet Robobot
- Fixed decor not rendering proper for specific games when loaded
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